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I found the best option was playing on Normal or Hard, and deliberately "de-quipping" my other heroes with weak weapons this keeps the boss alive long enough for you to spend your time kiting him for the achievement. This can be a bit tricky, especially if you're playing with computers, because the boss needs to have his attention on you and you need to be in the right distance to provoke the right attack. To get the "Krench" achievement, you have to specifically dodge several of the boss's overhead attacks. Rinse and repeat this and he'll fall no problem. After you've dealt a significant amount of damage he'll retreat and become immune to damage while summoning new enemies dispatch them as fast as possible, as they're the biggest potential threat.

Strafe to avoid the first two, just back off to avoid the last. Krench has several basic attacks, including a charge, an overhead strike, and a charged area of effect attack. Once you've fought him once or twice, he's pretty easy to fight the toughest part of this encounter is actually getting the "Krench" achievement. The boss is pretty straightforward and follows the usual video game boss rules. When you're ready, drop down the ladder and check out the document on the table to trigger a boss fight. Inside the tannery you'll run into a few stray enemies and a lot of supplies stock up on as much as possible. The next section is narrow street fighting, with multiple paths to the tannery. After he's done, you'll need to loop around towards a mechanism to open the path forward there are supplies and tomes around and above you. Entering the Reikland gate, you're very often get an ogre here, which can prove a problem in the tight quarters. The mission starts you off on the edge of Stormdorf you'll need to leapfrog some fields and follow the road to the main gate.

Once you've completed the mission, you'll net:ģ Tomes / 1 Grimoire You'll emerge on the other side by a river just hoof it to the ferry and you're done. From here, you'll get a redux of "The Dungeons" for a brief bit as you'll need to navigate the area beyond by torchlight, but this is a blessedly brief and pretty linear sequence. The first will require jumping down to the previous area and then looping around the next barrel will blast open a tomb door into an embalming chamber. I recommend splitting into pairs to run the barrels if you want to save time, but it's safer to stay as a team. Here, you'll need to ferry explosives to several locations. Hug the left side and you'll wrap around into the graveyard proper. You'll eventually come to a familiar location: the Garden of Morr-or a different chunk of it, anyhow. Drop down one level, pull the ladder, and then make your way down from the tower carefully, either taking the stairs or dropping if you fancy a more rapid if dangerous descent.įrom here, you'll enter a foggy swamp you can use the torches as guideposts, but you may find it easier to navigate and avoid getting overwhelmed by hugging a wall and following it around. When you reach the top, you'll find your dead courier (what a shocker!) and get a new objective. From there, you'll want to ascend the tower be careful on the ladders as they are finicky and it's easy for rats to take potshots at you while you're stuck on one. You'll want to generally follow the path, heading over some hills and then through a gorge, up and around to the Signal Tower. This mission starts you off at the edge of some fields. Now for the missions, which are pretty straightforward only one achievement ties to a mission-specific action.
